Espaol - Latinoamrica (Spanish - Latin America). Transferring cargo is a great way to earn more money, especially if the places where your cargo comes from is in places where it's difficult to place station. Sooo, I have an airport outside of the city. With every other cargo, it typically makes sense to full load to improve production and to figure out how many trains can run that route initially (with a long route, the station might have enough to fill the train before it gets back). This greatly increases the challenge and detail of the game and frankly, it's more fun and realistic as well. Station A: Corn gets picked up and Oil gets unloaded. The supply of iron comes from a feeder train at long intervals. by Proteus 09 Nov 2007 01:34, Post I have an autobus transferring passengers from City A. The best solution is to enable CargoDist in the settings, after which all cargo will automatically be sorted and trains will only pick up cargo that it intends to deliver to specific stations. This will not work for you. Expected result. Here, for example, I use autorefit to coal or iron. My question is this: is there a way to restrict the bus to take only passengers from B? Proteus Traffic Manager Posts: 174 Joined: Sun Aug 21, 2005 2:07 pm . I'm pretty sure that he means that he wants a train with say 12 cars to be say 6 grain and 6 livestock. My question is this: is there a way to restrict the bus to take only passengers from B? Joined: Mon Mar 27, 2017 10:12 am. Steps to reproduce Post by iPsyke Sat Nov 10, 2007 8:07 pm. by YNM 15 Jul 2014 13:49, Post For example, a train wagon with a load_amount of 16 will load 16 units of cargo every 40 ticks. load_amount is an internal attribute of a wagon or vehicle that determines how big a chunk of cargo is loaded during each cycle. Copyright Owen Rudge/The Transport Tycoon Forums 2001-2022. A vehicle waiting at a station will reset the time since pickup despite not actually loading. by j7n 14 Jul 2014 04:21, Post More options for loading/unloading would be nice when using extended industry sets like FIRS. by Lav Sun Jun 11, 2017 6:47 am. Screenshots, Scenarios and Saved Games, Locomotion Problems, FAQs and Tutorials, Locomotion Graphics, Modifications & Tools, Owen's TT Station Forum (Archived Posts). Sooo, I have an airport outside of the city. Specific: I would argue that this is a good feature because it effectively allows you a new kind of complexity when building freight networks. Loading or unloading an oversized train has a huge speed penalty. So I have the following Problem: I have one Train line with Corn and Oil cars. by YNM 03 Jul 2014 17:04, Post The cargo will only board vehicles that are bound for their specific destination. 6 posts Page 1 of 1. Full load a specific cargo. It was noted that in the 100 square meters structure, which is thought to . Powered by phpBB 2000-2022 phpBB Limited. Version of OpenTTD. This is what you want. by 2006TTD 07 Oct 2008 14:04, Post So the airport does not cover any houses itself. 2 - This induces a problem : when the order is "Transfer and Load" (and not waiting for full loading) one should count the waiting packet considering the destination of the vehicle. And a plane delivering passengers from city B. This page contains handy tips and tricks for OpenTTD. Powered by phpBB 2000-2022 phpBB Limited. Press Shift while performing an action (e.g. It attempts to mimic the original game as closely as possible while extending it with new features. Resources at a station naturally degenerate over time, so to get a higher% of hauled production, you need to have one vehicle loading at the station all the time. Station B: oil gets picked up and Corn gets unloaded. It was implemented in pull request #8688 , for those who want to see the development history. Hosted by Zernebok Hosting. We could bring it one step further to also delay cargo unloaded/loaded on the wrong type of platform. As the title says, I suggest a function like Locomotion, which is the ability the tell a vehicle to load a certain cargo only. The player simply check all the cargoes he wants the . There is no effective solution to the problem. by LordAzamath 11 Nov 2007 13:46, Post Post I'm assuming you are using a train to do to cargo runs at the same time. You're mis-interpreting "load amount". Description. Let's say you have a train with 5 passenger wagons and 2 mail wagons. The GUI would be simple. The simplest approach for the player would probably be a dynamic menu, listing "full load of ." for each cargo the train can take. Full load any sometimes makes the train leave with very little coal, or wait until the coal capacity is full at which point the iron has decayed. Once complete, go back out to the Main Menu, and either go into NewGRF Settings, or Game Settings (for non-NewGRF content), add/remove/modify what's need, exit out to the Main Menu, and start your new game. by Hafting 31 Jul 2014 23:18, Users browsing this forum: No registered users and 0 guests. The "load" pulldown would simply have another entry on pulldown: "full load specific cargo" and then you get to choose from the cargoes that train is capable of holding. laying track, buying a bridge or tunnel, clearing area) to see how much it would cost without actually doing it. As of June 2013, Cargodist is included in trunk; the first stable release to include it was 1.4.0. Hosted by Zernebok Hosting. Copyright Owen Rudge/The Transport Tycoon Forums 2001-2022. Got an idea for OpenTTD? Screenshots, Scenarios and Saved Games, Locomotion Problems, FAQs and Tutorials, Locomotion Graphics, Modifications & Tools, Owen's TT Station Forum (Archived Posts). by Hafting 03 Jul 2014 09:50, Post Self install. by chuggles 04 Jul 2014 18:13, Post Description When you order a train to load at a station, it normaly waits there until every cargo type is full. The solution is: "wait for full load of a particular cargo". All cargo exists in the form of discrete, atomic units of a fixed quantity and size. a single unit of Oil consists of exactly 1000 litres. If the wagon has a capacity of 40 units, it'll take 100 ticks to fully load. A fully-loaded train should never drop below top speed for more than a brief period (though this usually follows from the previous point). This guide is intended to be informative to new players regarding downloading new content for OpenTTD. Valve Corporation. Full load a specific cargo. A 7800-year-old female figurine was found on the mound recently days, which was used to increase abundance and fertility. Use "transfer" if you want the passengers or cargo to stay at the station and wait for the next vehicle; use "unload" at the final destination. So the airport does not cover any houses itself. Copyright Owen Rudge/The Transport Tycoon Forums 2001-2022. This series will take you through how to play OpenTTD. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 7 All trademarks are property of their respective owners in the US and other countries. Post However, one thing that does affect load/unload speed seems to be the station itself. why? Actual result. I could also try two separate parallel Trains but I want to apply similar things in future train lines and it's not really cost-efficient. I was also reading something about CargoDist being a mod/now inGame feature but I think I already have it enabled and I'm not sure if this is actually the solution/problem. With bi-directional cargo like passengers, mail, and valuables you can either play it by load or time (using timetables). There are two orders you can give it to wait though: Full Load All Cargo -- This means the train will not leave until every cargo unit is full. I have an autobus transferring passengers from City A. OpenTTD is a business simulation game in which players earn money by transporting passengers and cargo via road, rail, water, and air. Passenger and cargo destinations, or in short Cargodest, is a system where cargo (this term includes passengers in the following) has a fixed destination to be delivered to, instead of the player deciding where to deliver it (by sending vehicles somewhere). by Proteus 10 Nov 2007 20:16, Post PS: And I stopped the propaganda to support Dave Worley since he got a nice new red hat now. For a listing of cargo types, see the Cargo category. This is the one change in version 12 that has by far caused the most questions everywhere, so let's talk a bit more about it, and show some examples of simple signal setups for path signals. Because the bus deliveries people from A and then loads them back. So even if grain fills up first, the train will still wait until livestock is loaded. by iPsyke 10 Nov 2007 20:07, Post I have tried numerous things with the inGame options but the best thing I could manage that the train would unload everything and then load it instantly again. When you're placing stations, the popup window will tell you what that station will supply or accept. You can do the same thing with just 3 combinators, which would support up to 18 resources (with 1 extra constant combinator per each additional 18 resource types). A Treatsie on OpenTTD Mods and DLC. All rights reserved. CargoDist also predates GameScripts by quite a long time, but GameScripts were mostly created before CargoDist was working towards trunk inclusion. by Eddi 05 Jul 2014 21:57, Post One of the oldest settlements of Western Anatolia Ulucak Mound, ceramic production workshop, and the findings provided access to much new information. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe. It is a lucrative cargo, more so the sooner the player can deliver it. Then he wants it to leave when say Livestock is full. You know that such an order setup will most likely kill your profit? This will be lengthy, and will take multiple posts, but . Powered by phpBB 2000-2022 phpBB Limited. by SoLo 12 Nov 2007 05:01, Post Their performance goals are not balanced towards each other, but as far as what to fix, it's much easier for a GameScript to be tuned around CargoDist than vice-versa. Copyright Owen Rudge/The Transport Tycoon Forums 2001-2022. Moderator: OpenTTD Developers. Changes: Vehicles don't (can't) unload their cargo Long: Unloading station receives the same sort of cargo as it accepts. by Proteus 13 Nov 2007 01:44, Users browsing this forum: Ahrefs [Bot] and 0 guests. Because the bus deliveries people from A and then loads them back. by DaleStan 08 Oct 2008 03:17, Post Um Like By not adding vehicles that can carry the undesired cargo, maybe? (Note: This can be a long way off with the level land tool sometimes - normally says it will cost like 50,000 instead of 25,000) Press x to enable or disable trees and buildings . OpenTTD DS is a port of OpenTTD for Nintendo DS. Based on " FS#1139 Station bug" I figured, that the algorithm used to distribute cargo to stations is weird.Once 2 stations in an area (probably only if they completely surround the catchment area of a 3rd station) are fairly frequently being visited thus have a rating better than "poor", the 3rd station doesnt have any chance to ever get cargo. Goods is the collective term that refers to useful manufactured products delivered to the inhabitants of your towns and cities, including (but not limited to) furniture, vehicles, food products ( Climates only, an independent type of cargo, Food, is used for Sub-Arctic and Sub-Tropical climates), books, plastic items and petrochemical products. A fully-loaded train should get up to its maximum speed in a reasonable amount of time (typically, about 10%-20% of the way into its journey). Instead of "Full load any cargo" could it be added a choice to "Full load Coal", "Full load Wood and coal" "Full load Livestock or Grain" etc? Maybe half-load would work better with passengers & mail than either full load or no waiting (in which case multiple trains on the same route would eventually run one right after another). It's dependant on the cargo. For part 2 of your question in one of my games, I had a station cover two coal mines with just 1 square on each, and I still transported 91% of the production. And a plane delivering passengers from city B. In Manual, Cargo is what you, as a Transport company, transport (relocate) between cargo agents. OpenTTD Suggestions. 2006TTD wrote: As the title says, I suggest a function like Locomotion, which is the ability the tell a vehicle to load a certain cargo only. Cargo age rating should be affected only if cargo is picked up. In OpenTTD the load/unload time are significant increased for wagons outside the platform. Flyspray, a Bug Tracking System written in PHP. Re: Train Contents, Reading, Loading Cargo with Inserters. Your first (and second) cargo will not give you a large profit as it has to wait at multiple stations (first origin station for full load, second station for cargo #2 and third station for cargo #3), that I think you would even be better of with separate trains, or timetables to get sufficient loads without completely wasting the profit for the other cargoes. In OpenTTD version 12, we changed rail signals building UI only shows the Path Signal types by default. Passengers and Cargo distribution, commonly known as "Cargodist", is a feature that enables passengers, mail and all other types of cargo to specify a destination. Post This post is merely my own thoughts and insights, and do not represent the official policies or opinions of OpenTTD, it's staff, developers or players. Details Openttd 1.4 RC1 FIRS industry FISH 0.9.2 GRVTS 1.4 32bpp av8 opengfx+ trains 2014-01-07 (FIRS compatible and nice looking 32bpp) With FIRS, it makes sense to deliver several cargoes simultaneously to some industries. 1 - Considering the loading in a station of a "cargopacket", if its source is in the destination of the vehicle -> the "cargopacket" is not loaded. Copyright Owen Rudge/The Transport Tycoon Forums 2001-2022. So, full load of "coal" at the coal mine - and so on. Full Load Any Cargo -- The train will leave when any one *type* off cargo is full in all the units capable of carrying that cargo. Plane Crashes seem quite frequent, any advice. Some cargo agents ( Industries or town buildings) produce cargo, and some agents accept (consume) cargo; some both produce and accept cargo. by That Guy 08 Oct 2008 10:37, Users browsing this forum: No registered users and 0 guests. 4 level 2 Revilum1 Cargodist was originally a patch. Re: Load a specific cargo. Post it here! OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. You can see if a station accepts a particular cargo in the window that pops up when you click on it. Enjoy! http://MasterHellish.net/HellishPlaces Steaming Places, Video Locations, Social Media, Conta. Most of OpenTTD's available content is actually not available from inside the game. Face the fearful with no fear, and its fearfulness disappears. by Transportman 03 Jul 2014 10:13, Post Therefore vehicles trying to unload their cargo with the unload option "Ontladen en vracht meenemen" unload and take cargo with them from the unload station and can't get rid of it anymore. 2. master-g21d9e87b4, but affects any version for about 12 years. OpenTTD is licensed under the GNU General Public License version 2.0. The PAK could specify for each wagon type (or goods type) what platform (s) it prefers and/or accepts where no-platform is one of the selectable types. OpenTTD | Full load any cargo en A setting that changes the loading behavior of Trains to make them leave a station if any cargo type is full. Screenshots, Scenarios and Saved Games, Locomotion Problems, FAQs and Tutorials, Locomotion Graphics, Modifications & Tools, Owen's TT Station Forum (Archived Posts). 1. I've used half-load a lot in RT2 (yellow semaphore). I'm assuming this because its the only time i think that this could be useful. E.g. Instead, I want the bus to deliver from A and . Hosted by Zernebok Hosting. Maybe "at least half-load" would help in some cases. Copyright Owen Rudge/The Transport Tycoon Forums 2001-2022. This is the expected behavior in default TTD and OpenTTD. Because it happens that i want to have more than one type of carriers at one train and want to full load a spesific type. I'm mostly using feeder for things like that (if the distance are short), or just use separate trains.
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